![]() a quick google search was the answer for that. so 20 degrees of mouse movement should now translate to 40 degrees ingame no matter how fast you move the mouse.įor example high on life has mouse acceleration, and the only way to turn it off completly (thank god you can eliminate it ) is by adding a few lines of code to the config file. The normal way a sensitivity slider should work is that 1:1 setting would be the lowest, and all of the other sensitivity settings should be straight up multipliers instead of adding mouse acceleration.įor example the lowest setting translates 1:1 and the setting above that should just double that. Some games even have no mouse acceleration on the lowest mouse setting but every other setting then low has mouse acceleration. The Remastered pc version was based on one of the newer console version instead of the old pc game. ![]() Most developers are so used to make console games that they forget the bog standard features that pc games used to have, like remappable buttons raw mouse input etc. I think that most pc games use mouse acceleration, because this sort of acts like an aim curve that is needed on console. plus everything was on the highest setting. maybe that will change in the later levels, i dont know. I have only played a few minutes of the original when i was making my gyro and flickstick config, but the original seesm to run above 140 fps on a 2080 super just fine. Fences dont seem to break at the samep spot you shoot them at. Also on some of the game mechanics they really seemed to have messed up the destructability of some of the buildings and fenches. or i have to connect it to my monitor aswell to see what i am doing. I saw that someone on youtube had a workaround by downlaoding a few files and putting those in the instalatio folder.īut fot that to work properly i have to either connect a mouse and keyboard. The big problem is i can t run the original crysis on the steamdeck. flickstick uses the mouse to determine the distance the camera needs to move. But for flickstick the pixels per rotation need to be the same each time. ![]() For gyro you could work around it by just not using faster wrist motions. So they patched it in later.įor gyro and flickstick on crysis you would need raw mouse input. for example there was a big backlash when God of war on pc did not have raw mouseinput. From what i have heard the majority does not like it. I cant understand why most developers think people want mouse acceleration in fps games. It had mouse smoothing as an option, as does the remake. The original did not have an option for mouse acceleration to be turned on. Fixed multiple issues related to the main menu,.Fixed an issue with particle illumination,.Significant GPU & CPU performance improvements,.Thank you for your passionate & continued support! ![]() We'd like to thank you for the feedback you've given to us since the release of the Trilogy. This will be the last PC patch for Crysis Remastered Trilogy. This one is the most impactful patch to date for Crysis Remastered with significant GPU & CPU performance & stability improvements, DLSS, audio & texture fixes, and more! Please check below for the detailed breakdown. As promised, we're back with another PC patch for Crysis Remastered. Believe us when we say, we're just as excited with the prospect of another Crysis game!Įven though we were preparing the Crysis 4 teaser, this did not get in the way of our work on the Crysis Remastered Trilogy. So far, we've been overwhelmed with your positive reaction to the announcement. As you know, last week we announced Crysis 4 (Working Title).
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